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MAX MCGEE'S PROFILE

Max McGee
with sorrow down past the fence
9159
I CAN'T NOT MAKE GAMES.

I have enough lockerspace to hold an episode of Friends.

"We'll make a toast to absent friends and better days,
To remembering and being remembered as brave
And not as a bunch of whining jerks!

Don't lose your nerve.
Do not go straight
You must testify
(or I'm going to come to your house and punch you in the mouth)
cause CLOWNS MUST STAND."

- TW/IFS, "All The World Is A Stage Dive"
Iron Gaia
As the only human awake on board a space station controlled by an insane AI with delusions of deification, you must unravel the mystery of your own identity and discover: "What is the Iron Gaia?"

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Grand Theft Release Something! IV: Guns of the Patriots [Sept 22nd]

This is and always has been a good idea.

I wonder if I can make something in just 19 days? Almost certainly not, with all the other stuff I have going on, but in the words of Bart Simpson "I can try to try".

you can be a Pimp for a half hour

You can also actually make audio files smaller by converting them to WAV; this sounds counterintuitive in the extreme, since MP3 is a better form of compression than a WAV file, but with WAV files you can speed the file to 2x its speed or whatever, and then slow it down to half speed or whatever when you play it in the program. This should halve the file size if you use all the lowest WAV settings for whatever mp3 to WAV converter you find.

Just be prepared to take a BIG hit in quality. This is very much a jury-rig/workaround, not a real solution.

Interesting premise for a game, by the way, although I think 75MB is still too much for a 30 minute demo, although it is an impressive cutback from 185+. (How do you even use 75MB worth of music in a 30 minute demo anyway??)

The Sword or the Pen: Your Character's Weapon Preference in RPGs

1. What weapon selections are available in your RPG's ?

This depends what style of RPG I am consciously or unconsciously emulating; if I'm making a game in any way inspired by JRPGs like FFVII and later, I follow their convention of assigning each character a type or class of weapon; the main character uses large edged weapons, the mage/healer uses a staff, the rogue uses two daggers, etc. Games that are focusing on character customization try and include all kinds of weapons to use, each with their own strengths and weaknesses, both individually and by class of weapon. One non-RPG game I made had a protagonist who would use literally whatever was at hand to kill with.

All modern (though not all "futuristic") RPGs I've worked on have used guns as the primary weapons. I possess an almost encylcopedic theoretical knowledge of/obsession with firearms in spite of never having fired one in life.

2. Do you plan to break away from the stereotypical “boy with a sword” in your RPG, if so then why. If not why do you believe that a sword is a useful choice of weaponry even in an environment ruled by futuristic technology?

Here is an excerpt from some of my notes relating to the topic of why swords could conceivably be used in a (very un-Star Wars Like) future setting:

"Also experiencing a resurgence in popularity are the longsword, katana, halberd, Naginata, and other old fashioned cutting, stabbing, and crushing weapons of the Middle Ages and earlier. In addition to their symbolic value to various organizations, from the knight-like nobles... the Yakuza derived thugs of the Sons of the Neon Chrysanthemum, these melee weapons boast a number of practical advantages. In addition to not requiring ammo to use and being harder to spot by most modern scanning methods, these weapons often prove reliable in scenarios where firearms do not, such as in an area of distorted gravity, partial vacuum, or unseasonably humid climates, or anywhere nanotech distortion is a factor. By the the average human combatant is technologically augmented to be exponentially faster and stronger than his 21st century AD counterpart, and in the hands of these cybernetically enhanced swordsmen, these low tech weapons are just as quick and deadly as a spray of fully automatic fire. And the cutting edgeâ€"the monofilament blades and laser rapiersâ€"are even deadlier."

3. Why do you believe swords constantly appear with RPG's despite the innovation seen in our modern day?

Because it's an 'undeniable scientific fact' (TM) that swords are awesome.